The Town on No Map in a binder
92 cards, drawn as facing spreads. Change the pockets or the order and the plan redraws.
The Town on No Map · card number · 9 pockets · sections run on — 11 pages · 6 sheets · 7 empty pockets
#001 Nidoran♂
#002 Nidorino
#003 Grimer#004 Muk#005 Muk
#006 Spinarak
#007 Spinarak#008 Ariados#009 Ariados
#010 Hoppip
#011 Skiploom#012 Jumpluff#013 Jumpluff
#014 Growlithe
#015 Growlithe#016 Arcanine#017 Arcanine
#018 Houndour
#019 Houndoom
#020 Psyduck#021 Golduck
#022 Goldeen
#023 Seaking
#024 Marill#025 Azumarill#026 Azumarill
#027 Wooper
#028 Wooper
#029 Quagsire#030 Suicune#031 Suicune
#032 Magnemite
#033 Voltorb
#034 Voltorb#035 Electrode#036 Electrode
#047 Smoochum#048 Nidoking#049 Nidoking
#050 Cubone
#051 Marowak
#052 Hitmonchan
#053 Phanpy
#054 Donphan
#055 Tyrogue
#056 Hitmontop
#057 Chansey
#058 Eevee#059 Porygon
#060 Togepi#061 Togetic#062 Togetic
#063 Porygon2The Town on No Map laid out 11 pages deep. Browse the set →
How to read it
Page one sits alone on the right, the way an opened binder does, so pages two and three face each other rather than one and two. Getting that backwards is the single most common mistake in a hand-drawn plan and it puts every spread out by one for the rest of the set.
A sheet of plastic holds two pages, one on each side, so the sheet count is what you actually order. The empty pockets are counted separately from the ones at the very end, because a gap left on purpose to align a section is a decision and a ragged last page is not.
Ticking what you own is stored in this browser only. It is not your account binder: this is a tool for planning a binder you have not filled yet, and putting a login in front of it would be putting a login in front of a spreadsheet. The completion race is where the account binder lives.




