Crossing the Ruins… in a binder
57 cards, drawn as facing spreads. Change the pockets or the order and the plan redraws.
Crossing the Ruins… · card number · 9 pockets · sections run on — 7 pages · 4 sheets · 6 empty pockets
#001 Caterpie
#002 Weedle
#003 Spinarak
#004 Hoppip
#005 Pineco
#006 Metapod
#007 Kakuna
#008 Scyther
#009 Butterfree
#010 Beedrill#011 Yanma#012 Houndour
#013 Poliwag
#014 Kabuto
#015 Wooper
#016 Poliwhirl
#017 Corsola#018 Kabutops
#029 Espeon#030 Unown#031 Wobbuffet
#032 Omanyte
#033 Tyrogue
#034 Larvitar
#035 Omastar
#036 Pupitar
#039 Houndour
#040 Umbreon#041 Houndoom#042 Tyranitar#043 Magnemite#044 Forretress#045 ScizorCrossing the Ruins… laid out 7 pages deep. Browse the set →
How to read it
Page one sits alone on the right, the way an opened binder does, so pages two and three face each other rather than one and two. Getting that backwards is the single most common mistake in a hand-drawn plan and it puts every spread out by one for the rest of the set.
A sheet of plastic holds two pages, one on each side, so the sheet count is what you actually order. The empty pockets are counted separately from the ones at the very end, because a gap left on purpose to align a section is a decision and a ragged last page is not.
Ticking what you own is stored in this browser only. It is not your account binder: this is a tool for planning a binder you have not filled yet, and putting a login in front of it would be putting a login in front of a spreadsheet. The completion race is where the account binder lives.







