Awakening Legends in a binder
57 cards, drawn as facing spreads. Change the pockets or the order and the plan redraws.
Awakening Legends · card number · 9 pockets · sections run on — 7 pages · 4 sheets · 6 empty pockets
#001 Zubat
#002 Paras
#003 Skiploom
#004 Golbat
#005 Parasect
#006 Crobat
#007 Jumpluff
#008 Slugma
#009 Magcargo
#010 Entei
#011 Ho-oh
#012 Goldeen
#013 Staryu
#014 Quagsire
#015 Qwilfish
#016 Remoraid
#017 Seaking
#018 Jynx
#019 Octillery
#020 Kingdra
#021 Suicune
#022 Shining Magikarp
#023 Shining Gyarados
#024 Chinchou
#025 Raichu
#026 Lanturn
#027 Flaaffy
#028 Ampharos
#029 Raikou#030 Unown
#031 Smoochum
#032 Unown [B]#033 Unown
#034 Starmie
#035 Misdreavus
#036 Celebi
#037 Geodude
#038 Swinub
#039 Graveler
#040 Shuckle
#041 Piloswine
#042 Aerodactyl
#043 Murkrow
#044 Houndoom
#045 MagnetonAwakening Legends laid out 7 pages deep. Browse the set →
How to read it
Page one sits alone on the right, the way an opened binder does, so pages two and three face each other rather than one and two. Getting that backwards is the single most common mistake in a hand-drawn plan and it puts every spread out by one for the rest of the set.
A sheet of plastic holds two pages, one on each side, so the sheet count is what you actually order. The empty pockets are counted separately from the ones at the very end, because a gap left on purpose to align a section is a decision and a ragged last page is not.
Ticking what you own is stored in this browser only. It is not your account binder: this is a tool for planning a binder you have not filled yet, and putting a login in front of it would be putting a login in front of a spreadsheet. The completion race is where the account binder lives.






